Skip to content
Core Royal Plus

Tetris Didn't Succeed at The Game Awards — An Additional Classification Could Fix That

Each time a significant awards ceremony nears, you'll find an outcry for introducing fresh award types to honor unsung work and fill the hearts of enthusiasts dedicated to specific genres.

Another commentator made the case advocating for terror-themed awards. It would be amazing. Equally deserving are strategy board titles, which is a passionate advocate's mission. However, I must insist if I try to elbow in front since similar to blinkered fanatics, there's a strong justification backing this proposal remains most pressing and important of all. This is the request: We need a classification for brain-teasing titles.

Categorizing Game Types

Organizing artistic expressions isn't exact; opinions vary greatly, and it will always start arguments resulting in unclear classifications. It's understandable that cinema institutions avoid this approach. But it is an essential concession within the realm of video games, which are so diverse they barely qualify as a single art form.

For comprehensive acknowledgment of achievement in video games to gain proper attention, and to ensure all game types to receive proper recognition, classification by type becomes crucial.

Present Award Structure

Leading game ceremonies offer these classifications covering Action-oriented games, Adventure-action titles, Role-Playing, Fighting, Simulation and strategy titles, and Sports/Racing games. Collectively, these award types effectively encompass many game types, and you can find room accommodating various experiences.

This doesn't apply to brain-teasing titles. There’s simply nowhere for their placement. Consider three of this year’s best games, each quite distinct: structural challenges in a particular game, fast-paced pattern recognition of another game, and the sweetly sociological logic puzzles from additional release. Where could they possibly go within current classifications? Simply put, no category fits.

The Representation Problem

There are dozens of brilliant puzzle games published annually lacking appropriate categories at major award shows, if they accidentally match classification types such as Mobile Game, Virtual reality experiences, or the intensely contested independent game categories.

  • A renowned logic title received no recognition completely in 2014
  • A different innovative game received no nominations during that ceremony
  • Popular arranging title was overlooked recently
  • Limited numbers of brain-teasers scraped into niche award types

Value of Brain-Teasers

Frequently they represent compact experiences, but the art of the puzzle game is of massive significance. Iconic mobile puzzle games rank among most engaged experiences globally continuing this trend for many years.

The legendary block-stacking game rivals famous sandbox experiences claiming status as most purchased experience; it additionally competes as greatest title ever. Puzzle games are foundational for gaming as medium, and engaging with diverse game types.

Recommendation and Reasoning

Puzzle games wouldn’t have that issue. You could fill five nominees engaging, different, qualified experiences every year with ease — or rather, with difficulty, given the need to exclude numerous deserving experiences.

And to reiterate, these represent titles lacking appropriate categories at major gaming awards. Puzzle game makers function at the challenging frontier game development, developing some of most fundamental forms of gaming itself. Similar to cinema stunt performers, they merit acknowledgment. We shouldn't delay 35 years.

Written by

Keith Rivera

A tech enthusiast and seasoned reviewer with over a decade of experience in analyzing consumer electronics and emerging technologies.

Core Royal Plus

Type to search articles.